13th Age: 13 True Ways by Pelgrane Press

By Pelgrane Press

Omens of the Age

As the thirteenth Age unfolds, its mysteries—and dangers—grow extra numerous.

Undreamed-of creatures move slowly up from the underworld, descend from the sky on steel wings, and slip in the course of the cracks in fact. unusual magic is free on the planet, even if it’s drawn from the Wild, from the geographical regions of chaos and demise, or from the internal strength of ki.

Patch issues up together with your surly magic weapon, hero. the journey is simply beginning.

13 precise methods expands the thirteenth Age Roleplaying online game in interesting new instructions. inside of its 256 pages you’ll locate six new sessions, the lore of devils, the keys to Horizon, the good Gold Worm’s mystery murderer, and lots more and plenty more.

For Players:
• The chaos mage who embraces randomness, and the monk who embodies discipline
• The druid who masters the weather , and the necromancer who instructions the undead
• The commander who orders your ranks, and the occultist who orders reality
• Multiclassing instruments that can assist you create the nature you so much are looking to play
• Treasure to loot, and artifacts that would simply loot you

For GMs:
• All-new information and experience seeds for Axis, the courtroom of Stars, Drakkenhall, Horizon, and Santa Cora
• extra how one can use the icons, together with variation icons and courting effects tied to a location
• Lists of thirteen: lethal dungeons, flying geographical regions, must-visit motels, and more
• New monsters to problem your gamers, together with devils, metal dragons, werebeasts, and soul flensers
• 4 specified new NPCs with a number of crusade options

13 precise methods: New heroes. New legends. Your global.

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Champion Feat: This tactic can now be used as a free action. Epic Feat: You can now target a far away ally. Interrupt action  Cost: 2 command points Target: One nearby ally (on the ally’s turn) Effect: Count a natural odd roll the target rolls as natural even, or count a natural even roll the target rolls as natural odd (without actually changing the numerical result). Epic Feat: This command costs 1 command point instead of 2 while the escalation die is 3+. You’ll Die When I Tell You to Die! Interrupt action  Cost: Your remaining command points Target: One nearby ally about to roll a death save (on the ally’s turn) Effect: The target gains a +2 bonus to the death save for each command point spent on this command.

Epic Feat: The target ally’s power, spell, or attack can now target multiple far away creatures (if it can target multiple creatures normally). 36 Strike Here! Interrupt action  Cost: 4 command points Target: One ally engaged with an enemy you are engaged with (on the ally’s turn) Effect: The target can take an extra standard action this turn. Champion Feat: This command costs 3 command points instead of 4. Epic Feat: If the extra standard action is an attack, the crit range of that attack expands by an amount equal to the escalation die.

Champion Feat: When an elemental you have summoned drops to 0 hp, one enemy engaged with it takes damage equal to your level + double your Wisdom modifier. Epic Feat: The first daily Fire spell you cast each day is now a recharge 16+ after battle spell for the rest of the day. Flame Spear Ranged spell  At-Will Target: One nearby enemy Attack: Wisdom + Level vs. PD Hit: 1d12 + Wisdom fire damage. Natural Odd Hit: As a hit, plus one of your allies engaged with the target, if any, takes 1d6 fire damage.

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