13th Age: Eyes of the Stone Thief by Pelgrane Press

By Pelgrane Press

Are you able to kill the dungeon earlier than it kills you?

In thirteenth Age, dwelling dungeons slither up during the underworld and invade the outside lands. The Stone Thief is the main historical and crafty of its style; an enormous monster that preys at the towns and constructions you like, swallows them, and remakes them into extra deathtrap-filled degrees within itself. Now, it’s looking YOU.

For players:
• Embark on a saga of insanity, revenge and enormous monsters
• relief or thwart the schemes of the Icons as they conflict for keep watch over of the dungeon
• Slay, loot and live to tell the tale deep within the bowels of the earth
• ruin this age-old hazard forever

For GMs:
• A sizeable crusade protecting the total Champion tier (4th to eighth level)
• 13 degrees of peril from the dungeon’s beginning Maw to the orc hordes of the Deep maintain, the terrors of the • Pit of Undigested a while, and the nightmare urban past the Onyx Catacombs
• New monsters, new treasures, new traps, and new factions to your thirteenth Age crusade

Show description

Read Online or Download 13th Age: Eyes of the Stone Thief PDF

Best teens books

C-5 Galaxy In Action

C-5 Galaxy In motion КНИГИ ;ВОЕННАЯ ИСТОРИЯ C-5 Galaxy In motion (Aircraft quantity 1201)ByRichard LippincottPublisher: Squadron/Signal200660 PagesISBN: 0897475046PDF65 MBThe Lockheed C-5 Galaxy made its first visual appeal in March 1968. II has carried many nicknames over the years: Tat Albert; 'Big MAC,' 'While Elephant,' and 'FRED.

Roswell: A New Beginning

Dealing with an unknown destiny As Max, Michael, Isabel. Liz, Maria, and Kyle pile inot their van and go away Roswell in the back of, they're each one hoping for optimistic reviews - or a minimum of whatever assorted from lots of the occasions of the earlier 3 years. finally, their highschool years have been whatever yet general - the full alien event has approximately price them their lives, many times.

Key to Decimals: Book 3: Dividing

Key to Decimals starts off with simple thoughts and operations on decimals. It covers real-world makes use of of decimals in pricing, activities, metrics, calculators, and technology. Key to Decimals success-oriented method builds self assurance and independence. booklet three covers: including and Subtracting overview Multiplying assessment department options Dividing a Decimal quantity by means of a complete quantity 0 as a Placeholder in department alternative ways to specific Remainders Remainders as Decimal Fractions Repeating Decimals Dividing through complete Numbers and Dividing by means of Decimal Numbers Rewriting department difficulties Dividing by means of a Decimal quantity one other approach for Dividing via a Decimal quantity Dividing by way of Hundredths Dividing a complete quantity through a Decimal quantity Unit Pricing notice difficulties including, Subtracting, Multiplying, and Dividing perform try out.

Extraordinary Jobs in Media

Ever ask yourself who wrangles the animals in the course of a film shoot? What it takes to be a brewmaster? How that play-by-play announcer acquired his activity? What it truly is prefer to be a mystery client? the recent

Extra info for 13th Age: Eyes of the Stone Thief

Sample text

On closer examination, those pillars aren’t stone—they’re hollow glass specimen cases, filled with a murky dark-colored vapor. Shapes swirl inside the vapor, as the pillars are inhabited by wraiths. The wraiths can use their spiraling assault ability from within the pillars, so as soon as the adventurers start fighting the gargoyles, the wraiths wait for the escalation die to hit 2, then bombard them with negative energy. The wraiths can also retreat back inside the pillars to hide. Smashing a Pillar: Inflicting 20 damage on a pillar smashes it— and releases the vapor into the room.

They vowed to take revenge on civilization. The Campaign Ends Badly… … when the cult successfully brings about the apotheosis of the dungeon. G A M E M A ST E R The cult doesn’t have any strong positive associations with icons outside the dungeon. That’s deliberate—the icons are the powers and princes of the 13th Age, and the cult is a relic from a previous time. It’s a laughable collection of isolated, inbred cult families and crazy urban terrorists, run by a bunch of ancient wizards who can’t even reliably communicate with their own servants.

The Vizier (page 180) monitors Deep Keep, and through its partnership with the warlord Fangrot, controls the residents of that level too. It’s the most ambitious of the group, and quarrels with the Architect. • An eighth Custodian once ran the Grove, but was destroyed. Quote “Intruders! Intruders! ” Usual Location Each Custodian is tied to a specific region of the dungeon. They can leave their assigned section for short times, but are bound to return to watch over their charges. Most Custodians have a preferred manifestation point, where they form faces in the stone surfaces to address the monsters in their service.

Download PDF sample

Rated 4.28 of 5 – based on 32 votes