By Dave Morris
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Additional resources for Dragon Warriors: Out of the Shadows No. 4 (Dragon warriors)
The effect of this curse may be delayed for 1-6 months. The GM should roll d10 and refer to the table below: d10 1 2 3 4 5 68 Curse Effect Any item of iron or steel the character tries to use (including weapons and armour, unless magical) will rust to uselessness within a day. The character suffers a run of bad luck in combat from time to time. There is a 20% chance this will apply in any given fight. His enemy's first blow against him will be a critical hit, while his own first blow will go wide.
Generally, this will be to deal with a profanation of the shrine or tomb in which they are buried, but they are also aroused (so the myths say) when their people or gods have great need of them. ) 64 65 Although unmarked by decay, a Cadaver can easily be distinguished from a living man. Its eyelids snap open to reveal a pupilless ivory gaze. The skin is livid and clearly not alive. The Cadaver's face is cast in a stark and deathly grimace. It animates with clumsy, spasmodic movements at first, as it becomes accustomed to fighting again after so many years.
A Krask is able to deliver powerful electric shocks with its long, sting-tipped tail. A character wounded by the sting must roll under his Strength score on d20. If this roll fails, the character blacks out (regardless of his current Health Points score) and must roll a 1 on d6 to come around. This d6 roll is attempted every ten Combat Rounds, just like a normal recovery roll (see Dragon Warriors, Chapter Three).