By Jacob Seidelin
Jacob Seidelin, "HTML5 video games: developing enjoyable with HTML5, CSS3, and WebGL"
English | 2011 | ISBN: 1119975085 | 456 pages |pdf, epub, mobi | 4,52 + 1,6 + 2,2 MB
Discover new possibilities for construction 2nd and 3D video games with HTML5
Aims without delay at a brand new option to improve video games for the net by using HTML5
Demonstrates tips on how to make iOS and Android net apps
Explains tips on how to catch participant enter; create 3D portraits; and contain textures, lighting fixtures, and sound
Guides you thru the method of making a online game from scratch utilizing Canvas, HTML5 Audio, WebGL, and WebSockets
By the tip of this precious e-book, you've gotten created a completely practical video game that may be performed in any appropriate browser or on any cellular gadget that helps HTML5.
Read or Download HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL PDF
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Additional resources for HTML5 Games: Creating Fun with HTML5, CSS3, and WebGL
In a somewhat bolder move, the WHATWG simply dropped the numeral 5, renaming it simply HTML. This actually brings it much closer to reality, in the sense that specifications such as HTML are always evolving and never completely supported by any browser. In this book, I just use the term HTML for the most part. You can assume that any mention of HTML5 refers to the actual W3C specification called HTML5. Using HTML5 for Games Many features from the HTML5 specification have applications in game development, but one of the first features to gain widespread popularity was the canvas element.
Some features are missing, however, because VML does not perfectly overlap the canvas specification and lacks support for, for example, patterns and clipping paths. Other polyfills use Flash or Silverlight to get even closer to the full canvas API, letting you use advanced features like image data access and compositing effects. With all these different options, picking the right fallback solutions is no easy task. Depending on the target platforms, sometimes even the polyfills need fallbacks. To make things easier, you can turn to Modernizr’s built-in script loader.
Other polyfills use Flash or Silverlight to get even closer to the full canvas API, letting you use advanced features like image data access and compositing effects. With all these different options, picking the right fallback solutions is no easy task. Depending on the target platforms, sometimes even the polyfills need fallbacks. To make things easier, you can turn to Modernizr’s built-in script loader. com/) that combines dynamic script loading techniques with a feature tester like Modernizr.