Learning Android Game Programming: A Hands-On Guide to by Rick Rogers

By Rick Rogers

Rick Rogers, "Learning Android online game Programming: A Hands-On advisor to development Your First Android Game"
2012 | ISBN-10: 0321769627 | PDF | 480 pages | eleven + eleven MB

Build the following nice Android Game!

Learning Android online game Programming is your hands-on, start-to-finish consultant to making successful video games for today’s speedily starting to be Android cellular machine market. when you've got even uncomplicated Android improvement adventure, Rick Rogers may also help you construct in your wisdom to speedy create reasonably priced 2nd cellular video games that sell.

The booklet begins with an up to the moment assessment of today’s Android cellular video games industry, studies every one major style, and teaches you the foundational techniques of video game improvement. You’ll layout an easy online game, then grasp each step of video game improvement with AndEngine—the robust, open resource, unfastened game-development engine. each bankruptcy teaches with pattern code it is easy to use, together with many examples drawn from the printed online game, Virgins as opposed to Vampires (V3).

With this booklet you’ll find out how to

Use unfastened Android instruments for growing code, art, and sound

Implement the “game loop” that's on the middle of Android games

Bring your online game to existence with scene transitions and entity modifiers

Make the main of bitmap and vector portraits, sprites, and animation

Integrate consumer enter through contact, multitouch, keyboard, voice reputation, accelerometer, position, and compass

Build endless digital worlds with tile maps

Create, shop, and reuse strong particle effects

Find, gather, alter, and use historical past tune and sound effects

Implement hugely life like physics results with Box2D

Use AI strategies to make your video games smarter and extra fun

Build a scoring framework in accordance with collisions among your online game components

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Additional info for Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

Example text

Show game status clearly. Mobile users typically play games in short sessions. , for an incoming call). Players should be able to make game progress in a short period of time. , one- and two-handed operation, touch, keypad, multi-touch, keyboard, Dpad, trackball) Limited computational power Limited battery (a factor that limits power-intensive graphics and computing) nn nn nn nn Even if you had the development resources to create a really snazzy 3D first-person shooter game like Halo, players are unlikely to sit with their smartphone and play it for hours the way they might with the XBox version.

Nn getMenuItemCount() This method returns the number of menu items on the list. nn setChildScene(final Scene pChildScene, final boolean pModal­ Draw, final boolean pModalUpdate, final boolean pModalTouch), getChildScene(), clearChildScene() This method addresses a scene that can be attached to the menu scene, as a child of the scene. We’ll go into more detail about these methods when we talk about scenes in Chapter 4. nn setMenuAnimator(final IMenuAnimator pMenuAnimator) This method sets the menu animator to be used with the menu scene.

Getting Our Feet Wet: The Splash Screen We’ve devoted a lot of space to game concepts and tools, but now it’s time to start writing some code, so we can get into the development groove. The model will be that we create a basic Android project here and add to it in each of the following chapters until we’ve developed the complete game. 7). This screen appears for 5 seconds and then transitions to a blank screen. Creating the Game Project We use the Android SDK throughout this book. To begin working on the V3 game using the SDK, create a new Android Project.

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