Learning Objective-C by Developing iPhone Games by Amy M. Booker, Joseph D. Walters

By Amy M. Booker, Joseph D. Walters

Leverage Xcode and Objective-C to increase iPhone video games with this publication and ebook

start with the Xcode improvement environment
Dive deep into programming with Objective-C
a pragmatic and interesting educational to create classic video games corresponding to area Invaders and Galaga

In Detail
The advent of the Apple shop has empowered millions, even hundreds of thousands of individuals to include software program improvement. utilizing Objective-C and the Xcode IDE, you could produce impressive video games and release them at the Apple shop permitting you to make and promote video games fast and easily.
From studying the fundamentals of Objective-C to deploying to the App shop, you'll use this ebook to benefit approximately video game improvement in a matter-of-fact, useful demeanour. even if you're new to online game improvement, or simply are looking to easy methods to leverage Apple's personal instruments to extend your ability set, you'll speedy circulate from a newbie to an expert.
The publication kicks off with the fundamentals of online game improvement, and you may take your first steps with utilizing Xcode, the legitimate Apple programming IDE, prior to relocating directly to crucial options excited about programming video games utilizing Objective-C. This e-book is a hands-on advisor to constructing the sport of your goals very quickly for the Apple Store.
What you are going to examine from this book

comprehend the fundamentals of Objective-C and boost code within the iOS language
arrange a number of monitors in iOS and make effortless transitions from one reveal to another
Create an easy audio-based reminiscence video game utilizing easy video game logic
show a heritage snapshot on your video game and application your extraterrestrial beings to drop bombs
construct an easy consumer interface utilizing Xcode's interface builder
application your portraits to maneuver utilizing buttons, gestures, and multitouch interactivity
triumph over universal matters that builders run in to at one element or another
discover the Apple shop and iTunes Connect's submission strategy and get ready your app for distribution

Written as a realistic and interesting instructional, this ebook publications you thru the advance of your personal intriguing, totally featured, games.
Who this publication is written for
If you're a newbie and an fanatic who desires approximately developing video games and is wanting a few extra proposal and data, then this publication is for you. No programming adventure is anticipated.

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Extra info for Learning Objective-C by Developing iPhone Games

Example text

Even so, if you carry either of these alternatives to their logical conclusion, the following questions emerge: How many threads do you spawn? What is the optimal number of threads to spawn? It would be easy to see that you could end up in a situation where the application spawns enough threads to bring your application to a grinding halt. But wait, isn’t there a solution for that? Concurrency with Operation Objects Need work done on a background thread? Think operation objects! Why use operation objects?

The delegate at a minimum needs to implement the methods connection:didReceiveResponse:, connection:didReceiveData:, connection:didFailWithError:, and connectionDidFinishLoading:. Sometimes these asynchronous methods may be all your application needs. At the next level up support for concurrency solutions starts right from the root object— NSObject. NSObject provides support for spawning a thread with the method performSelectorInBackground:withObject: that creates a detached thread using the named method as the entry routine for the new thread.

Finally, change the viewWillAppear: method to kick off the fetchInterestingnessList method on a background thread. - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self loadInterestingnessList]; [self performSelectorInBackground:@selector(fetchInterestingnessList) withObject:nil]; } CHAPTER 1: Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications NOTE: This version of the project is in the folder Interestingness-Version3. Build and run it on a device.

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