By Ivan Cibrario Bertolotti
From the Foreword: ''''!the presentation of real-time scheduling is among the most sensible when it comes to readability i've got ever learn within the expert literature. effortless to appreciate, that is very important for busy pros willing to obtain (or refresh) new wisdom with out being slowed down in a convoluted narrative and an over the top element overload. The authors controlled to mostly stay away from theoretical-only presentation of the topic, which regularly impacts books on working structures. ! an integral [resource] to achieve an intensive realizing of the real-time platforms from the working platforms persp. Read more...
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Additional info for Real-Time Embedded Systems: Open-Source Operating Systems Perspective
The same philosophy has been adopted in the chapters dealing with scheduling theory. It is not possible, of course, to get rid of some mathematical formalism, nor to avoid mathematical proofs (which can, however, be skipped without losing the main conceptual ﬂow). However, thanks to the fact that such chapters follow the presentation of concurrence-related issues in operating systems, it has been possible to provide a more practical perspective to the presented results and to better describe how the used formalism maps onto real-world applications.
Rather, the usage of these systems is yet limited in practice, but it is the authors’ opinion that open source solutions are going to share a larger and larger portion of applications in the near future. The book is divided into three parts: Concurrent Programming Concepts, Real-Time Scheduling Analysis, and Advanced Topics. The ﬁrst part presents the basic concepts about processes and synchronization, and it is introduced by a case study represented by a nontrivial application for vision-based control.
Throughout the book general concepts have been presented, and practical examples have been provided, showing that the same concepts are valid on diﬀerent systems, albeit using a diﬀerent programming interface. If an application has to be implemented for diﬀerent platforms, it is convenient, therefore, to split the code in two parts, moving the semantics of the program in the platform-independent part, and implementing a common abstraction of the underlying operating system in the other system-dependent one.